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Heat Signature: It’s fun to be bad (in space)

in Lifestyle/Reviews/Video Games by

As of late, there have been few developers on my list of enthusiastic interest. With the industry peddling out asinine games that are sometimes little other than a means to facilitate micro-transactions, unpolished messes of code, or a multiplayer only game with no community; near avoidance of the products output by the behemoths of the industry is a very reasonable notion to follow. The list I have is for quality developers, ones whose works I have played and have not seen a dramatic nosedive of quality from. Suspicious Developments, the studio behind a game I liked called Gunpoint, released Heat Signature in late September and I am glad to see that Suspicious Developments will remain on my list. Heat Signature is a game centered around growing a band of infiltrators who board spaceships for fun and profit. You will play as one of many infiltrators, their only history is related…

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Development spotlight: ‘Hover: Revolt of Gamers’

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Platform: PC (console releases coming in the future) Periodically, I find myself interested by an Early Access (E.A.) game, such as ‘Hover’, which is uncommon as I generally avoid E.A. games like the plague. For the unaware, Early Access (also known by many other names) games are games that are released early to allow people to play while the game is still in development. This allows for gamers to experience a game early while a developer gets money up front to aid in development. As of late, the category is filled with concept games and shovelware, with no guarantee that any of them will be finished. That possibility could come true (nothing is ever certain) for the game of focus in this discussion, but even if it weren’t completed I’d still say it was worth the time I have spent and continue to spend on it. ‘Hover: Revolt of Gamers’…

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‘Fractured Space’: A capital time with capital ships

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Developer: Edge Case Games Platform: PC It has been many years since I’ve had fun being the commander of spacecraft in a game. Using commander as a general term rather than a rank of the same name, flying small fighter crafts or giant capital ships has always been fun for me. However, any game that has entered this area recently has usually one of two facets to it. Either the game is an isometric 2-D game with plenty of depth, like “FTL”; or the game is 3-D and has a pilotable spacecraft section with limited depth to keep gameplay focused, such as the space battles in “Star Wars Battlefront 2.” From the long time I’ve spent with it, “Fractured Space” combines a lot of depth with focused 3-D gameplay, and it has been fun for most of it. “Fractured Space” is a 5v5 MOBA game where you take command of…

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“Shadow Warrior 2”: Who knew a ninja could fly?

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There are many moments in the video game industry when irony hits with the force of a megaton bomb. For example, long ago, a company by the name of 3-D Realms owned “Duke Nukem” and its cousin “Shadow Warrior.” “Duke Nukem” gained massive acclaim and controversy from the media and Shadow Warrior had success itself but never surpassed its cousin. Skip nearly 20 years into the future, and we see Gearbox Software releasing an anniversary compilation of “Duke Nukem,” and Devolver Digital publishing “Shadow Warrior 2.” Adding to Gearbox’s ever growing pile of failures, “Duke Nukem’s Anniversary World Tour” sold extremely poorly, while “Shadow Warrior 2” is seeing much higher success in comparison. “Shadow Warrior 2” is a sequel to the 2013 reboot and it brings back the melee combat that was praised by many a gamer. Thankfully for those same gamers, the negligibly damaging firearms did not follow suit. Firearms…

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XCOM 2: Quality unknown

in A & E/Reviews by

XCOM: Enemy Unknown was a surprising release in 2012. A reboot to cult-classic strategy games UFO: Enemy Unknown and the X-COM series from the ’90s, it was a strategy game that tasked you with being in command of a secret global military force to defend the Earth from a growing alien threat. In XCOM: EU, you had to put forth your skills in two fields; Turn Based Tactics for the missions off base, and when you’re back at base you have to strategically manage your resources, including soldiers, weapons and equipment, and of course, money. Just remember when you’re fighting a better equipped alien force, you’ve got to do whatever you can to defend the Earth, as long as it’s within the budget. The game boasted a very fun campaign, with some admittedly odd design choices. A steady increase in difficulty was met with an almost equal increase in XCOM’s…

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Train-Wrecks and Laughing Bystanders: Gaming’s end of year report card

in A & E/Opinion by

I thought, rather hoped, that last year’s small trend of releasing broken and untested schlock would follow through with a well deserved death. Such releases that deserved this were The Master Chief Collection with it’s STILL broken online multiplayer component, and Assassin’s Creed Unity became a laughing stock for how incredibly broken it was. Performance issues, numerous bugs, and my childhood nightmare come to life of floating faces on characters. No heads at all! It seems unpolished fecal releases are have not died off yet in terms of game releases this year. PC ports seemed to be more prominent for this plague, and their cases were terminal for their success on the platform. This year, WB Games has been especially guilty of this. Batman: Arkham Knight had working copies on the Xbox One and PS4, while it’s PC port saw a turbulent time. Released, found to be broken, taken down…

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