If you aren’t already intrigued by the name alone, you may not want to read any further. Generally, people that are morbidly dedicated to realism will not be able to give game concepts in this vein a fair chance, but for those willing to give it a shot will be in for a genuine treat. It is honestly something I never knew I wanted so badly.
RRDDD, not to be confused with a similarly named droid, is a game with a fairly simple concept. You are a unicycle-based robot in a skate park arena of the future, and the game definitely nails that look. Ramps, disco floors, laser lights, fog, and color changing equalizers are all present in every map, and lend the game some of its character. Every map has its own layout and are never repeated, so you are bound to find one you like. Every stage just feels right, and never out of place.
As the title suggests, your only weapon in this game are dodgeballs. That’s right, it’s a one-hit KO First Person Shooter. If you manage to hit an enemy bot, they will explode in a confetti of pieces. Additionally, if you managed to eliminate them in a certain fashion – like spinning 360 degrees mid-air and then hitting someone before landing- your kill will be punctuated with a monster truck announcer narrating the type of hit you made. “HELICOPTER!” These trick shots, as well as other general announcements are graced with his voice, and it mixes well with the game’s universe.
I previously mentioned equalizers in the maps. I feel that needs to be expanded upon to eliminate confusion. The map’s equalizers are not a term for balancing for multiplayer, but actually coincides with the game’s electronic soundtrack. Yes, audio equalizers. Aside from being a clumsy seque to talking about the game’s soundtrack, the equalizers as well as the map’s numerous neon color lights follow this excellent soundtrack that has a mix of adrenaline pumping, and relatively low tempo but hard biting tracks. Along with the look of the game drawing you in, this game’s soundtrack will too, while hopefully keeping you focused on avoiding the balls flying towards you.
It’s pretty awesome to see the audio scales on the walls actually fluently following the beat of the track, while the lights and colors of map follow suit. Admittedly, if you have problems with flashing bright colors and lights, you will need to either turn those off in the options, or pass on this game. Which is sad, as the game’s style is heavily dependent on it, but you will still have fun caving robot skulls in without them.
The game is very satisfying to play and it’s very responsive to controls. The single player arcade and modes are a blast to play with AI bots, and multiplayer is just as fun too. Sadly, multiplayer’s fun relies on whether or not the netcode is sober. Some hits might not register you getting hit by a ball that was 5 feet to your right, and a ball registering too late on clientside for you to attempt a catch or dodging. They’re not too common of occurances, but common enough that the dev has stated that he is attempting to fix the issue. Aside from schizophrenic netcode, RRDDD is a great game for it’s $15 price tag, and worth checking out on Steam.
★★★★☆ “Great – Has some flaws keeping it from excellence.”
Disclosure: I have helped the developer in the past with fixes, suggestions, and bug testing for this game. Additionally, I have created a custom gamemode for the game. To combat any possible bias, please take this review critically, and form your own opinion if neccesary.